Glossary
Every term mtgmatic uses, in plain English.
- Bracket
- Commander's power scale, 1 to 5, from a themed Exhibition deck up to tournament cEDH. It's how you tell the table what kind of game to expect. Brackets are self-assigned: we estimate one from the cards a deck plays, and the owner has the final say.
- Card count
- A Commander deck is exactly 100 cards, and your commander is one of them.
- Cheapest printing
- Most cards have been printed in several sets at different prices. These numbers come from the cheapest normal printing we can find, which may not be the one pictured.
- Color identity
- Every mana symbol on a card, including the ones in its rules text, sets its color identity. In Commander, each card in your deck must fit inside your commander's color identity.
- Commander
- The legendary creature your deck is built around. It starts in the command zone, you can cast it whenever you could cast a creature, and it returns there each time it dies.
- Cost to complete
- What you would still spend to finish this deck, counting only the cards you don't already have in your collection.
- Deck value
- What the whole deck would cost to buy today, using the cheapest normal printing of each card.
- EDHREC rank
- How popular the card is in Commander decks worldwide, according to EDHREC. A lower number means more people play it.
- Keywords
- Shorthand for rules a card would otherwise have to spell out. “Flying”, “Trample” and “Ward” each stand for a paragraph of rules text. Tap any keyword to read what it does.
- Legality
- Whether the deck follows Commander's rules: exactly 100 cards, only one copy of any card except basic lands, everything inside your commander's color identity, and nothing on the banned list.
- Mana cost
- What you pay to cast the card. A colored pip needs one mana of that color; a number means that many mana of any kind.
- Mana curve
- How many cards you have at each mana value. A smooth curve means you usually have something worth casting on every turn.
- Mana value
- The total mana a card costs, whatever the colors. A cost of {2}{G}{G} has a mana value of 4.
- Maybeboard
- A shortlist. Cards you're considering but haven't committed to — they don't count toward your 100.
- Playable vs AI
- How many of this deck's cards our rules engine can play right now. Playtest is in beta — the card pool grows every week, and a deck needs all 100 supported before you can take it into a game.
- Power / toughness
- How much damage a creature deals in combat, and how much damage it can take in one turn before it dies.
- Proxy
- A printed stand-in for a card you don't own, for playtesting at home. Proxies aren't legal in sanctioned tournaments and must never be sold.
- Rarity
- How often the card turned up in booster packs. It drives price, not power — plenty of commons are Commander staples.
- Tokens
- Cards that create tokens need those tokens present at the table. This is every token this deck can make, so you know what to bring.
- Type line
- What the card is. Its card types come first, then any subtypes after the dash.